Cognitive Organism Get in touch
Demonstration

Watch it think.

A demonstration of how the Cognitive Organism learns, thinks ahead and predicts: one sealed level against four cloud AI models from OpenAI and Anthropic. To be fair to them, the cloud models first watched the same example game, and the game waited for them at every piece. It never waited for the Cognitive Organism.

Five game boards side by side: the Cognitive Organism, model Adam, and four cloud models playing the same sealed level See it in actionThe Cognitive Organism against four cloud AI models. 1:38

0.47ms

median per answer, on one processor core

109lines

in the film, against 19 for the best cloud model

46.5lines

median over six sealed levels new to it, 20 to 109

230lines

on six new levels after one example game; none without it

In simple words

Learns. Thinks ahead. Predicts.

What the film shows.

It learns

Its input holds no table of piece shapes and no key mapping. Shown one example game, it cleared 230 lines on six new levels; without it, none. With its left and right keys swapped in secret, it still cleared lines on every level. Part of how it chooses its moves is built in.

It predicts

Asked during play where a piece would lock, how many lines a drop would clear and whether the next piece would fit, it was right 37 times out of 42; every answer can be checked. How it plans each move is its makers' account: it works out where its possible moves would leave the board.

It plays in real time

Its first answer to each new piece took a median of 7.1 milliseconds and the answers after it a median of 0.45, on one ordinary processor core. In its film game it answered 3,182 times, every time on the running clock.

Six sealed levels

Every one new to it.

The same build on the film's level and on five more levels, each sealed before it played by our records, one game each: 20 to 109 lines, median 46.5. The film's game is the best of the six. The cloud models played the film's level.

LevelGame timeLinesSpeed levelAnswer time, median
The film's level, 2 Nov252.3 s109100.47 ms
Level 1, 3 Nov124.1 s3730.28 ms
Level 2140.3 s4540.27 ms
Level 381.8 s2020.29 ms
Level 4150.5 s4840.28 ms
Level 5179.9 s5850.28 ms
The learning check

It learns. Measured.

Six new sealed levels, the same frozen build, three games on each. Lines cleared:

LevelWith the example gameWithout itKeys swapped in secret
18502
237020
31707
434012
534030
623012
All six230083

With the example game it cleared 230 lines in all; without it, none. With left and right swapped and nothing saying so, after an example game played with normal keys, it still cleared lines on every level: 83 in all. One game per level and arm, all in the download.

What you are watching

One game. Five players.

Every setting, log and check: how it was tested.

The same game

One sealed level, by our records never played before, with the same pieces in the same order for every player. The film is rendered from the recorded logs; how the Organism thinks inside is not shown.

One clock per board

Every board shows its own game clock. Until the last cloud model tops out the film plays at real game speed; then the Cognitive Organism's game plays on faster, its clock still shown. For the cloud models the game stopped at every piece until they answered. For the Cognitive Organism it never stopped.

Every recorded game can be checked

The referee, the complete logs and the checks are published: every game of the demonstration and the learning check runs back through the referee that played it, frame by frame, to the same result, and every prediction is checked against its logged board. Independent laboratories are invited to run its frozen build on levels they make themselves, under confidentiality; no laboratory results are part of this record.

Notes on the recording

  • Answer times: the first answer to each new piece took a median of 7.1 ms (slowest 14.6 ms); the answers after it, keys and "wait", a median of 0.45 ms. The 0.47 ms median covers all 3,182 answers.
  • One slow piece: the 13th piece took 11.7 seconds of game time. The Cognitive Organism moved it into its column, then answered "wait" 219 times, each in under 3 ms, while the piece fell by itself. Every other piece took at most 1.3 seconds. Its other five games show one or two such pieces each.